/*
* This file is part of Project SkyFire https://www.projectskyfire.org.
* See LICENSE.md file for Copyright information
*/

#ifndef SC_GOSSIP_H
#define SC_GOSSIP_H

#include "GossipDef.h"
#include "QuestDef.h"

// Gossip Item Text
#define GOSSIP_TEXT_BROWSE_GOODS        "I'd like to browse your goods."
#define GOSSIP_TEXT_TRAIN               "Train me!"

enum eTradeskill
{
    // Skill defines
    TRADESKILL_ALCHEMY = 1,
    TRADESKILL_BLACKSMITHING = 2,
    TRADESKILL_COOKING = 3,
    TRADESKILL_ENCHANTING = 4,
    TRADESKILL_ENGINEERING = 5,
    TRADESKILL_FIRSTAID = 6,
    TRADESKILL_HERBALISM = 7,
    TRADESKILL_LEATHERWORKING = 8,
    TRADESKILL_POISONS = 9,
    TRADESKILL_TAILORING = 10,
    TRADESKILL_MINING = 11,
    TRADESKILL_FISHING = 12,
    TRADESKILL_SKINNING = 13,
    TRADESKILL_JEWLCRAFTING = 14,
    TRADESKILL_INSCRIPTION = 15,

    TRADESKILL_LEVEL_NONE = 0,
    TRADESKILL_LEVEL_APPRENTICE = 1,
    TRADESKILL_LEVEL_JOURNEYMAN = 2,
    TRADESKILL_LEVEL_EXPERT = 3,
    TRADESKILL_LEVEL_ARTISAN = 4,
    TRADESKILL_LEVEL_MASTER = 5,
    TRADESKILL_LEVEL_GRAND_MASTER = 6,

    // Gossip defines
    GOSSIP_ACTION_TRADE = 1,
    GOSSIP_ACTION_TRAIN = 2,
    GOSSIP_ACTION_TAXI = 3,
    GOSSIP_ACTION_GUILD = 4,
    GOSSIP_ACTION_BATTLE = 5,
    GOSSIP_ACTION_BANK = 6,
    GOSSIP_ACTION_INN = 7,
    GOSSIP_ACTION_HEAL = 8,
    GOSSIP_ACTION_TABARD = 9,
    GOSSIP_ACTION_AUCTION = 10,
    GOSSIP_ACTION_INN_INFO = 11,
    GOSSIP_ACTION_UNLEARN = 12,
    GOSSIP_ACTION_INFO_DEF = 1000,

    GOSSIP_SENDER_MAIN = 1,
    GOSSIP_SENDER_INN_INFO = 2,
    GOSSIP_SENDER_INFO = 3,
    GOSSIP_SENDER_SEC_PROFTRAIN = 4,
    GOSSIP_SENDER_SEC_CLASSTRAIN = 5,
    GOSSIP_SENDER_SEC_BATTLEINFO = 6,
    GOSSIP_SENDER_SEC_BANK = 7,
    GOSSIP_SENDER_SEC_INN = 8,
    GOSSIP_SENDER_SEC_MAILBOX = 9,
    GOSSIP_SENDER_SEC_STABLEMASTER = 10
};

// Defined fuctions to use with player.

// This fuction add's a menu item,
// a - Icon Id
// b - Text
// c - Sender(this is to identify the current Menu with this item)
// d - Action (identifys this Menu Item)
// e - Text to be displayed in pop up box
// f - Money value in pop up box
// g - Coded
// h - Menu ID from DB
// i - Menu item ID from DB
#define ADD_GOSSIP_ITEM(a, b, c, d)   PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0)
#define ADD_GOSSIP_ITEM_DB(h, i, c, d)   PlayerTalkClass->GetGossipMenu().AddMenuItem(h, i, c, d)
#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g)   PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g)

// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)
#define SEND_GOSSIP_MENU(a, b)      PlayerTalkClass->SendGossipMenu(a, b)

// Closes the Menu
#define CLOSE_GOSSIP_MENU()        PlayerTalkClass->SendCloseGossip()

#endif
